![]() ![]() In long strategical term - this is death for this game, because new players are rejected by old ones. I believe that once you survive, twice You are more and more unhappy and the third time You close FoE page forever and the same efect has dayly 2-3 plunders as it means more than half of your production.) In two hours late in collecting goods I found 8 (of nine) production buildings ploundered. (In Cirgard there is neghhborhood where strong playes are unbelivible greedy. This might be solution - for loosing potentiali good players placed in too strong hood. And if revenge player wins - he get back ploundered good and can plunder by himself. It is really a big fault in the game that someone who you have no chance of defeating can just come back everyday and take all my goods. My city defenders are outmatched by a couple ages, and I cant retaliate because I just get my ass kicked. After revenge player loses all his army - there is a possibility to refresh his army with 8 new worriers on the same battle field - so he can continue the same battle. Everyday I get plundered by people who are so far ahead of me, there is nothing I can do. Maybe in "revenge" batle - (if there was any plunder and difference between armys age are at minimum one age, or bonuses difference is more than 10%)) could be invented new battle round. If hoods are like they are now - there should be some solution for this problem. There is no doubt what happend if strong playesrs are greedy and plunder. The results of new hood stup are some players with ower million points and some with less than 100 thousent.
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